HOME & HORIZONTHE DEEP NORTH

A Nordic open-world survival saga

HOME & HORIZON

The Deep North

Sung into being in Iron Age Finland — where the home is kept warm so the horizon can stay vast and terrible and beautiful.

PC first · Designed cross-platform: console & mobile · Godot 4.7 · Offline-first solo play · Online open world on the road

The Saga Begins

Watch the Prologue

From Ilmatar's first song on the primal waves to a cold ember beside a silent clan fire — this is how Home & Horizon opens. A teal nests on a knee; six golden eggs become the world; and a Song-Seeker wakes on the shore of Kalevala with one duty: carry the fire's warmth out with you. It will not last.

The opening as it plays today, two minutes from the first plate to the keeper standing up — recorded straight from the game, plates and world alike. Sound on.

The Vision

Hearth against Horizon

Home & Horizon: The Deep North is a Nordic survival saga where three Iron Age peoples each fight to keep their own hearth lit — while a cracked cosmic mill poisons the North, and the fighting itself feeds the rot. You are a Song-Seeker, one among many, mending what you can reach.

“Make the Home so warm, textured, and grounded that the Horizon feels terrifyingly vast. That tension is our entire design.”
The Design Thesis

ISongs, not spells

There are no fireballs here. Magic is väki — the power that lives in iron, birch, bone and water. You craft by singing a thing's Origin to a heartbeat rhythm; a pure song makes a sharper blade, and every masterwork carries its maker's signature carved into the grain.

IIThe Hearth is a battery

Warmth and hunger are real clocks, tuned for 15–20 minute journeys. A fed, protected stead stores the strength you need to range further — cook, build, raise your comfort, and let the fire push back the night. The home is not a menu. It is the engine of the expedition.

IIIThree peoples, one wound

No faction can stand alone: iron, grain and salt all cross the same storm-sea. Selfish play raises the world's fracture — the sea darkens, the sun pales, things wake in the deep. Cooperation is not kindness here. It is survival mathematics.

Watercolor of a teal nesting on a knee of stone, guarding golden eggs — from the game's prologue plates
Grounded form Architecture and tools drawn from the archaeological record. No Hollywood Vikings, no horned helmets.
Painterly surface Painterly, brush-stroked materials over true lighting — story carried in the grain of wood and the moss on stone.
Mythic light The myth lives in fog, volumetric rays and atmosphere — one fantastical detail per scene, and everything else true. That is mythical realism.
Watercolor standing stone with rock-art figures — elk, people, a boat — from the game's prologue plates

The World

Three Continents, One Cracked Song

The Sampo — the abundance-mill that kept the world in harmony — has cracked, and its three rings carry the runes of three peoples. Only together can they mend it. Until then, the Black Winter's rot bleeds through lake, field and fjord.

In-game capture: an autumn dawn at the Kylä shore camp — campfire smoke rising between the kota shelters

Kalevala

The Kalevan-Väki · Forest-Kin · Finland

Labyrinthine, ethereal, hidden. Roads are water.

A thousand lakes veiled in mist, birch-cradles and peat bogs, old taiga guarded by spirits. The Väki sing iron into being and read the world through haltija-motes in the fog; their prestige is antler and bone, their halls are cones of moss and weathered log, and their villages stand on stilts over mirror-still water.

The lakes have begun to bleed — groves turn Hiisi, an offended sacred place rotting from within — and the Väki hold the forest's last healthy heart while their neighbours hunger for it.

In the MVP — playable now Silhouette: rounded, labyrinthine
From the Svea-Fold design folio: the King's Road, a dressed-stone highway through golden wheat, cracking where it meets the wild

Svearike

The Svea-Fold · Hearth-Guard · Sweden

Order, iron, and the golden earth — a land being tamed.

Wide wheat plains ruled from dressed-stone halls, where the Great Forges never cool and every road obeys the Runes of Law. The Svea-Fold are the world's economic engine: caravans, granaries, sea-forts and the Thing, where law is made by consent and votes become blessings.

But their land-spirits are fleeing. The golden plains parch into turning dust, and only Kalevala's pristine waters can save their cattle — at any cost. They conquer because they must.

On the roadmap Silhouette: symmetrical rectangles
From the Nordvegr design folio: a fjord at dawn beneath towering cliffs, turf-roofed halls at the water

Nordvegr

The Sea-Kings · Norway

Salt, verticality, and desperation. The ocean is not a barrier — it is a highway.

Cliff-shards and black fjords under a thin, storm-grey light, where tarred stave-halls hang over the surf and dragon-headed prow-posts shed the snow. The Nordmenn are the master shipwrights of the North: they read storms as omens, measure worth in oaths kept, and flank the world's trade through the Arctic breach.

Their fjords freeze in midsummer as the Pale Sun weakens — and they need Kalevala's World-Tree timber to keep their ships, and their way of life, afloat.

On the roadmap Silhouette: vertical shards, cliff-hung

Between them lies Austmarr, the storm-sea every trade must cross — and in its Eye, half-sunk, the cracked Sampo waits for three peoples to stop feeding the storm and start mending the song.

The Road

First, Kalevala Whole

The MVP is not a slice of everything — it is one continent made complete: a full survival home in the Finnish lakeland, played in 15–20 minute sessions, offline-first, built for PC and designed from the first triangle to carry over to console and mobile. Then the world grows, ring by ring.

  • The prologue, playable end to end — wake beside the dead clan fire, kindle it by heartbeat, meet the Tietäjä, sing your first axe into being, face the Hiisi-Wretch, and see the smoke on the horizon. Built and gated in the live build.
  • A true survival loop — warmth and hunger as real clocks; any lit hearth is refuge; collapse means waking at your own fire, poorer but alive.
  • Song-of-Origin crafting — tools sung at the hearth to a heartbeat rhythm, quality rising with your song, every masterwork signed in runes.
  • A stead of your own — place your hearth, raise kota and drying racks, grow Comfort into Saga Buffs that carry you further.
  • Five roaming bands — from the safe Kylä shore through flint rocks, bog-iron marshes with virvatuli lights, and birch woods, into Tapiola's deep taiga.
  • The Kylä clan — the Bear-Mother, Seppä the smith, Jorma the water-watcher and more, each with quests, daily work and trade.
  • Grounded threats, then myth — wolves at dusk, boars, poachers — and the Hiisi-Wretch, where the Bleed shows its face.
  • PC first, cross-platform by design — built and tuned on PC, with console and mobile presets that keep the same gameplay; offline-first, so solo play never needs a network call.

MVP-0 — The Prologue Built

The first 15–20 minutes at the Kylä shore camp: the four quests of the opening, the rhythm of the Song, the Hiisi birch and the burning longship on the horizon — verified end to end by an automated playthrough gate.

MVP-1 — Finland, Complete Now

The full single-player Kalevala: the survival loop, gathering and song-crafting, stead-building, the clan, the five roaming bands, the Hiisi night finale. Fun three sessions in a row.

MVP-2 — Co-op on the Lake Next

2–6 players share Finland: accounts and cloud saves, shared Steads, one world-encounter seed per day so everyone meets the same wolf pack. Roles emerge — crafter, explorer, trader, leader.

MVP-3 — Nordvegr & the Austmarr Crossing Later

The second continent and the storm-sea: longships that carry players and cargo on the Storm Seer's windows, first cross-faction trade at a neutral island, and the World Fracture made visible — the storm turns violet.

MVP-4 — Three Peoples, One Saga Server The Vision

Svearike joins the North: caravans and sea-fort tolls, Thing votes and raid windows, the great bosses waking at fracture thresholds — and the cooperative season finale: a joint voyage to the Eye-of-Discord to mend the Sampo together.

Beyond Kalevala

Finland Is Where It Starts

The MVP is one continent made whole. The destination is the whole North: an open-world online survival saga where Kalevala, Svearike and Nordvegr share one world, one storm-sea and one cracked Sampo — and where what each people does to the land is felt by all the others. A few things waiting further up the road:

IDiplomacy between peoples

Trade, truce or raid. Thing votes turn a people's will into law and blessings; border brokers carry fur, salt, iron and rumour between the three. When the World Fracture climbs, rivals face a choice: coordinate their trade and their strikes, or watch the Bleed eat everyone's harvest.

IICollaboration that matters

Longships that need a crew to row, defend the cargo and read the storm. Caravans on the King's Road, shared steads, joint strikes against what wakes in the deep. Ship speed and safety scale with how well people work together — cooperation is not a toggle, it is how the North survives.

IIIOne root of faith, three tongues

Beneath three cultures lies one root: the First Song that wove the world and the Sampo that kept it in tune. The Väki call the rot Hiisi, the Svear the Song of Discord, the Nordmenn wyrd gone wrong — three names for one wound, and one rite that can mend it: the Tietäjä, the Thing Speaker and the Storm Seer, singing together at the Eye-of-Discord.

IVThe whole North, online

Three continents with the Austmarr between them, seasons that turn for everyone at once, a living saga server whose world remembers. And when you want the quiet, the hearth is still yours: solo play stays offline-first, all the way.

In Play Now

What You Can Already Do

Not concept art: these systems run in the build today, at the Kylä shore. Captures keep the in-game interface, because the interface is part of the story.

In-game build radial: log raft, birch-bark kota, log bench, pole fence, workbench, watch fire, fish-drying rack
A finished birch-bark kota beside a bare pole frame and a burning fire

Build with the hammer

Choose a piece from the build radial — log bench, workbench, watch fire, pole fence, fish-drying rack, birch-bark kota, log raft — set its ghost where it fits the ground, carry the wood, and raise it stage by stage: poles, bark, finished. Every piece is a real object with weight and a purpose at the hearth.

In-game clan command radial: help build, fetch, cook, gather
Three clan members working together on a birch-bark kota

Command the clan: talkoot

You do not survive alone. Ask the clan for help from a radial — help build, fetch from the stores, gather, cook — and watch them take it up: Seppä carries timber from the stores, Aino lashes the poles, and three pairs of hands raise a kota faster than one. When it stands, everyone eats. Talkoot, the old Finnish word for shared work, is a mechanic here.

A log raft out on the open lake, the shore camp behind
The clan gathered by the finished kota and the fire for a shared meal

Lake, sea and the long table

Lash a log raft, push off and paddle — past the skerries the swell runs high and grey, and Ahti's current turns you back toward shore. Come home to a warm kota and a shared meal: the hearth is where strength for the next trip is stored.

Directional combat Being refined

Swing from the right, from the left or overhead, or drive in a thrust; dodge in eight directions; kick, fight bare-fisted, take the blow on your shield. Physical bodies that flinch and stagger, weight in every hit, restraint in the camera — closer to a struggle than a dance. The feel is being tuned right now; a clip joins this page when it lands.

The Maker

Elja Placido

Lead Developer & Creative Director

Fifteen years in technology — a lifetime in games. By day, Elja is a Senior Data & AI Architect at Aitomation: a solution architect, systems thinker and creative innovator with a scientist's curiosity to learn, an engineer's love of complex problems and an entrepreneur's drive to get things done and make an impact. Nearly a decade and a half of building and leading high-tech organisations and projects — from startups and NGOs to global corporations and EU sustainability programmes — across AI and agentic systems, data platforms, cloud architectures and data-driven decision making.

Author of the debut book Beyond Survival, with the technical release Rational Agent in the making, and an R&D lead on AI, sustainability and the regenerative transition at CISUREGEN. A neo-generalist by heart: sustainable impact over momentary trends, fit-for-purpose over a mindless race for efficiency.

But the deepest root of this game is older than the career: a lifelong enthusiasm for RPGs, survival, strategy, MMO and open-world games — the worlds that teach you to read a landscape, keep a fire and trust a stranger. Add the musical ear and the drawing hand of a lifetime, and you have the authenticity this North deserves: systems built by an architect, felt by a player, heard and seen by an artist.

“There have never been enough games rooted in the Finnish Iron Age — in the Kalevala's mythic identity and the folklore my own roots grow from. Home & Horizon is the game I have wanted to exist for as long as I can remember. Its success is personal.”

Join the Journey

Warm Hands Wanted

This world is being built in the open, one honest session at a time — and it needs people who love the North as much as its maker does.

Testers & followers

A designated Telegram channel opens soon — the hearth-fire of the community. Follow development from day one, see the world grow in weekly captures, and tell us what sings and what falls flat. Every tester is welcome; early feedback shapes the North more than any plan.

Telegram — opening soon

Nordic & Scandinavian artists

An open call to culture markets, museums, musicians, sculptors and craftspeople: help us give this world its true objects, sounds and faces. This is not a history project — it is mythical realism, and it deserves the real North's imagination.

Read the open call